Indie Game First Game Release Solo Game

“It's like The Fifth Element movie with a touch of Crazy Taxi

The player is challenged to pick up and deliver as many chatty and zany passengers as they can while dodging mile-high skyscrapers, busy 24th century urban Skyways, & blabbermouth pedestrians.

3Gameplay Modes
3Players & Taxis
13 MARRelease Date
$16.99USD SRP

Trailer

Release Date Announcement Trailer

Official release date announcement trailer for MiLE HiGH TAXi.

Play Video

MiLE HiGH TAXi

Crazy Taxi meets The Fifth Element. Deliver passengers, dodge mile-high skyscrapers & pedestrians. Beat the clock.

Features

Arcade taxi chaos above the city

Experience MiLE HiGH TAXi's unique urban environment, an aesthetic that stands in stark contrast to dystopian sci-fi movies and games.

Regular

In regular gameplay mode, the player chooses which passengers they should pick up and drop off to maximize earnings and extend game time.

Challenge

With Challenge mode, the player must sequentially deliver specified passengers to level up.

Free Roam

Free Roam mode lets the player freely explore, learning the city's layout, advanced hidden shortcuts, and other secrets.

Privacy Policy

MiLE HiGH TAXi Privacy Policy

Last updated: September 27 2023

Introduction

Welcome to MiLE HiGH TAXi. This Privacy Policy is designed to inform you about our practices concerning data collection, use, and disclosure. Please note that this policy applies solely to MiLE HiGH TAXi and not to other companies' or organizations' websites to which we link.

Information We Collect

MiLE HiGH TAXi does not collect any personal information from its users. The game provides features like leaderboards and achievements, but all data related to these features is managed by Xbox and subject to Xbox’s Privacy Policy.

Information Collection by Third Parties

As we don’t collect data, we don’t share any data with third parties. For features like leaderboards and achievements, Xbox's own privacy policy will apply.

Data Security

Since we do not collect any personal data, we do not store or process any personal data.

Children’s Privacy

This game is not intended for use by children under the age of 13. We do not knowingly collect any personal information from children.

Changes to this Privacy Policy

We reserve the right to make changes to this Privacy Policy. Any changes will be posted in this document, so we encourage you to regularly check for updates.

Contact Us

If you have any questions about this Privacy Policy, please contact us at info@milehightaxi.net.

Press Kit

Press Kit

Description

MiLE HiGH TAXi is "The Fifth Element meets Crazy Taxi"

The player is challenged to pick up and deliver as many chatty and zany passengers as they can while dodging mile-high skyscrapers, busy 24th century urban Skyways, & blabbermouth pedestrians.

Features

  • Three gameplay modes to choose from
    • In regular gameplay mode, the player chooses which passengers they should pick up and drop off to maximize earnings and extend game time
    • With Challenge mode, the player must sequentially deliver specified passengers to level up
    • Free Roam mode lets the player freely explore, learning the city's layout, advanced hidden shortcuts, and other secrets
  • Experience MiLE HiGH TAXi's unique urban environment, an aesthetic that stands in stark contrast to dystopian sci-fi movies and games
  • Choice of three players and taxis:
    • Kyle (male)
    • Emma (female)
    • Skyler (non-binary)
  • Plays like a retro arcade-style game, common in the Super Nintendo era and early 2000s
  • Countless Easter eggs, certain to appeal to cross-generational science fiction fans, can be found throughout the game. Many are fan community-provided references (Reddit, Twitter)

History

MiLE HiGH TAXi began production in Toronto in December 2019 by solo game developer Cassius John-Adams as an evenings and weekends project. Cassius continues to pour countless hours into development throughout the entire Covid-19 lock-down and into 2023.

Videos

Images

Click an image to preview the full local asset. These are real Press Kit files, not screenshots of the web page.

Monetization Permission

Cassius John-Adams allows for the contents of MiLE HiGH TAXi to be published through video broadcasting services for any commercial or non-commercial purposes. Monetization of videos created containing assets from MiLE HiGH TAXi is legally & explicitly allowed by Cassius John-Adams, creator of the game.

About Cassius John-Adams

Cassius has been developing games for fun throughout the last 30+ years and 3D modelling for just as long. He refers to "3D animation & game dev" as being his first passions, starting in 1990. A science fiction fan and self-proclaimed Trekkie (Star Trek), he's an eternal optimist which often comes through in his graphic design. By day he is a Linux System Administrator for Canada's public broadcaster - CBC. By night, a single dad and game developer. An unrivalled ability to break things during testing earned him the nickname "Crashius Cassius" among many peers.

"I've wanted to drive a flying car in a hyper-urban city ever since watching The Fifth Element in 1997" says Cassius, referring to the New York City chase scene in the film. "After 23 years of waiting, I decided to make it myself"

For more information or to request an interview, please contact him at info@milehightaxi.net or twitter.com/supercass

01

MY STORY

The time is now and the setting is just right

Thank you for checking out my game site!

My name is Cassius. I have been 3D modelling and making games for 30+ years, working in Unity since 2012, and have still never finished a game.

You've heard it before: developing indie games can be an exceptionally challenging endeavor. Especially if you get married, have a kid, and work a full-time job that often requires you to be on-call 24 hours a day. All these other things come first. Never mind staying focused and motivated on gamedev.

A global pandemic is happening. Many people are working from home; for those like me that are fortunate enough to still have work that is. 2020 is a new decade. Time for me to hunker down, start something new, and most importantly - finish it.

Overall, it has taken me seven years, four different game ideas, up to 12 hours a day, as many as seven days a week, and thousands of dollars, but my new video game MiLE HiGH TAXi is slated for release on Steam in 2021.

So, what about MiLE HiGH TAXi you ask? Thanks for asking! :)

Truth be told, I've wanted to play a flying car video game ever since watching The Fifth Element 5 times in theatres. Maybe even earlier with Back to the Future 2. In late 2019 some colleagues and I were sitting around our lunch table when a friend said there should be a decent Fifth Element game, kind of a new spin on other taxi-driving games. A lightbulb went off in my head and I remembered back to 1997 - watching the movie and wanting to fly my own taxi in an insanely-skyscraping city.

So here I am, a little over a year into development. And here you are reading about it.

My goal isn't to make money, but I've spent a lot of time and money making this game. I would be eternally grateful if you would Wishlist MiLE HiGH TAXi on Steam to help me offset some of the expenses.

02

THE TECH

Tools I use to build MiLE HiGH TAXi

The live site’s tool collage shows the software and asset sources used during development. The rebuilt version lists them cleanly instead of showing placeholder carousel text.

UnityUnity 2019.4 LTS. Additional Asset Store purchases include SciFi Ship Controller.
Blender3D modelling and asset creation.
AudacityAudio editing and processing.
LaigterTexture and lighting-map workflow support.
Textures.comTexture source material.
PixabayA site that offers royalty-free stock images.
Generated PhotosRoyalty-free generated portrait/photo source material.
Adobe PhotoshopImage editing and graphic production.

WTF moments while developing my indie game

Funny Game Glitches

Nobody writes perfect code, least of all me. Especially while creating video games. Here's a curated sampling of some funny development glitches I've bumped up against during the creation of my MiLE HiGH TAXi indie game.

Funny Development Glitches

Select a clip below to open the video player. The large inline playlist frame was removed because it appears as a blank box in restricted preview environments.

Now Playing

So Many! - Matrix Glitch

00:13

Now Playing

Is It Just a Hologram? - Matrix Glitch

00:24

Now Playing

Hey, Watch it Copper! - Matrix Glitch

00:14

Representation

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