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MY STORY

The time is now and the setting is just right

Thank you for checking out my game site!

 

My name is Cassius. I have been 3D modelling and making games for 30+ years, working in Unity since 2012, and have still never finished a game.

 

You've heard it before: developing indie games can be an exceptionally challenging endeavor.  Especially if you get married, have a kid, and work a full-time job that often requires you to be on-call 24 hours a day.  All these other things come first. Never mind staying focused and motivated on gamedev.

Then my amicable marriage separation lead to some free evenings.  A global pandemic is happening.  Many people are working from home; for those like me that are fortunate enough to still have work that is.  2020 is a new decade. Time for me to hunker down, start something new, and most importantly - finish it.

Overall, it has taken me seven years, four different game ideas, up to 12 hours a day, as many as seven days a week, and thousands of dollars, but my new video game MiLE HiGH TAXi is slated for release on Steam in 2021.

So, what about MiLE HiGH TAXi you ask?  Thanks for asking! :)

Truth be told, I've wanted to play a flying car video game ever since watching The Fifth Element 5 times in theatres.  Maybe even earlier with Back to the Future 2.  In late 2019 some colleagues and I were sitting around our lunch table when a friend said there should be a decent Fifth Element game, kind of a new spin on other taxi-driving games.  A lightbulb went off in my head and I remembered back to 1997 - watching the movie and wanting to fly my own taxi in an insanely-skyscraping city.

So here I am, a little over a year into development.  And here you are reading about it.

My goal isn't to make money, but I've spent a lot of time and money making this game.  I would be eternally grateful if you would Wishlist MiLE HiGH TAXi on Steam to help me offset some of the expenses.

 
 
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THE TECH

Tools I use to build MiLE HiGH TAXi

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