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01

MY STORY

The time is now and the setting is just right

Thank you for checking out my game site!

 

My name is Cassius. I have been 3D modelling and making games for 30+ years, working in Unity since 2012, and have still never finished a game.

 

You've heard it before: developing indie games can be an exceptionally challenging endeavor.  Especially if you get married, have a kid, and work a full-time job that often requires you to be on-call 24 hours a day.  All these other things come first. Never mind staying focused and motivated on gamedev.

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Then my amicable marriage separation lead to some free evenings.  A global pandemic is happening.  Many people are working from home; for those like me that are fortunate enough to still have work that is.  2020 is a new decade. Time for me to hunker down, start something new, and most importantly - finish it.

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Overall, it has taken me seven years, four different game ideas, up to 12 hours a day, as many as seven days a week, and thousands of dollars, but my new video game MiLE HiGH TAXi is slated for release on Steam in 2021.

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So, what about MiLE HiGH TAXi you ask?  Thanks for asking! :)

Truth be told, I've wanted to play a flying car video game ever since watching The Fifth Element 5 times in theatres.  Maybe even earlier with Back to the Future 2.  In late 2019 some colleagues and I were sitting around our lunch table when a friend said there should be a decent Fifth Element game, kind of a new spin on other taxi-driving games.  A lightbulb went off in my head and I remembered back to 1997 - watching the movie and wanting to fly my own taxi in an insanely-skyscraping city.

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So here I am, a little over a year into development.  And here you are reading about it.

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My goal isn't to make money, but I've spent a lot of time and money making this game.  I would be eternally grateful if you would Wishlist MiLE HiGH TAXi on Steam to help me offset some of the expenses.

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the film
The facts
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02

THE TECH

Tools I use to build MiLE HiGH TAXi

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